Tictack
A bullet-hell game where your upgrades are picked up by the enemies you spawn.
Dodge away from different types of enemies and shepherd them into giving you more power as the game goes on.
Try to survive as long as you can and to kill enemies as fast as you can - the faster and more you kill the better your score.
Enjoy a soundtrack that evolves as more enemies spawn!
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[HOW TO PLAY]
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[CONTROLS]
Movement | W/A/S/D or Arrow Keys |
Aim | Mouse |
Dash | Space |
Pause Game | Esc |
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[CREDITS]
This game was created by a three person team in 48 hours for the GMTK Game Jam 2023:
Status | Released |
Platforms | HTML5, Windows |
Author | Lotosos |
Genre | Action |
Made with | Unity |
Tags | 2D, Bullet Hell, Game Maker's Toolkit Jam, Top-Down, Top down shooter, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
Tictack - Windows.zip 51 MB
Comments
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Its an interesting idea that you're turning a bullet heaven into a sheparding style game but there's an overall lack of feedback.
Enemies pick up the weapons but I don't know what they've picked up and when. It'd be neat if the enemies also picked up the HP.
There's also levels but they dont do anything at this time (that I could tell).
Thank you for the feedback!
Yes, the post-jam version will have multiple updates related to the game feeling and will improve how the information is conveyed to the player.
The levels are one of the variables we use to calculate the final score!